Example Light Shaders

Included in the following set of shaders is a spotlight shader that can be assigned stencil and gel texmaps. Rotation, blur, shadow maps, light distance cut-off and other features are included with numerous comments explaining some of the inner workings of a renderer such as PRMan and BMRT. Also included is a laser light shader that if you look at the code explains the difference between solar() and illuminate() statement blocks.

tebLightCommon.sl

tebLaserLight.sl

tebSpotLight.sl

Spotlight Test RIB

The following images show the difference between a large blur using an old mip map method to create the blur (which if you look you can see horizontal and vertical lines introduced into the image) and a new "disk" filter available with PRMan 3.8.